I&VN Project 3: Parallax


Instructions

Project 3: Parallax
Description
An undertaking of a series of Illustrations to illuminate narrative spaces and transitions that allow to demonstrate technical and conceptual abilities.
Narratives can be conveyed in many ways. Some narratives follow a traditional linear arc. Other narratives loop in time, flash forward and back, restructure sequence or employ aspect-to-aspect transitions. Some view the same incident from different perspectives. Multiple narratives can be spliced together. Events can be placed in random order. Panels can be subverted. And several narrative threads can be simultaneously told. Narratives can be poetic. They can explore internal emotions instead of external action. They can investigate a central theme. Narratives can be shaped around predetermined rules. They can be reversed, labyrinthine in nature, and involve multiple readings with ambiguous beginnings and endings.


Outcome
Based on the given narrative you are to create a series of illustration to demonstrate the passage of time that leads to the one piece or concludes it.

All outcomes must utilize at least 3 layers and identify 3 transitional types (Scott McCloud). The outcome may include more than one perspective point, meaning it can be viewed from back to front, right to left vice versa.


Weightage

Portfolio totals 40% of the final grades. There will be checkpoints and marks shall be awarded at the checkpoint. The total weight of this assignment is 40% of the final marks.


10 Marks for show of progress on week 10 - 11 Storytelling and storyboarding. Composition and Layers

LO1 Identify and undertake research into specific design problems or issues, and demonstrate an awareness of historical, cultural and contemporary issues.
10 Marks for show of progress on week 11 - 12 Transitions

LO5 Display evidence of creative thinking through the exploration and communication of design concepts.
20 Marks for show of progress on week 12 - 14 Creative Direction and Technical Direction. Suitability of finishing

LO2 Illustrate proficiency in the appropriate use of drawing, or other visual communication techniques in physical and/or digital environments.

LO3 Effectively use tacit making skills and/or traditional media techniques in an appropriate manner.

Note:
Though assignments may differ in category, ultimately marking criteria is based on the learning outcomes of the module. To cross reference the relationship refer to the following:

Research and Development
LO1 Identify and undertake research into specific design problems or issues, and demonstrate an awareness of historical, cultural and contemporary issues.

Creative Direction

LO5 Display evidence of creative thinking through the exploration and communication of design concepts.

Technical Direction

LO2 Illustrate proficiency in the appropriate use of drawing, or other visual communication techniques in physical and/or digital environments.

LO3 Effectively use tacit making skills and/or traditional media techniques in an appropriate manner.


Process

References
So the story that i chose to make was a story of a ronin and a monk, you can get the story Here. Ronin is a samurai with no master and with this we will know that the setting takes place in japan. This story is a default story chosen by our lecturer. And so i did some research on both of the profession the samurai and the monk.
Vagabond
 The first thing that ive come to mind when working on this were Takehiko Inoue manga Vagabond, I never  properlly read it but i was so impressed by the art that is so detail and realistic i also heard it has a good story. I know this from my brother as he collected a few comics back in the day and was kind of obsessed with this comic. This comic is somewhat the kind of style of drawing im trying to get maybe less detailed but it will have colors.

As for the monk japanese monk are different than nepal monks and they wear different clothing, as well their meditation pose.

Image result for japanese monk
Japanese monk


Also i got more reference on here

Early storyboards/ concepts

And so i starte making out the general visual of the story

click the picture to see it more clearly
This is still the early stage of the process so some change in design and composition might be changed. But this is the general idea of it.
In the top you can see the positioning and compisition after making this i made the a digital sketch concept of the characters.
ronin


Monk
Ok so i already made some character eventho its still kinda rough but atleast i got something that i can help me draw a consistent character. And the storyboard got a revision so i need to split the pages for each sequence and i need to do some fixing on the camera angles.
This is the first one i came up with
This looks more dramatic but took quite a few hours for each pages and kinda an energy waster/ pretty tiring. And so came up with a new style that maybe can speed things up for a bit
second one
This is the second its probbly not as dramatic as the first one, but its pretty decent style i also learned the style from a few western comics, as for the first one i was thinking of making it like a painting.
Heres the updated version
1

2

3
this are the few samples of the styles. this kind of coloring save more time as it only needs 2 color on a single object.Ok so i made a sample of how i made the sample of the coloring.

1.  draw the lines 
2. color it with a low saturation color behind the line layer

as you can the color i chose is almost near the gray colors
3. Make a new layer above the color layer with linear dodge (add) mode and choose an high saturated color
4. then choose the light direction, also note that clipping mask help if youre background isnt white
So

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